The developers also emphasized two or four common known issues: the technical issues:

If you leave Drezen right after Antevia gives you the Night Gambler quest, there are chances for you to be able to speak with the gamblers and Sosiel when you get back. Workaround: talk to them as soon as the quest starts. This issue will be fixed in one of the next patch. In Alushinyrra, some NPCs can sometimes become underground. If it’s that, save the game and reload it.

Beware of spoilers.

Quests

The wack of Nightmares starts at noon. if the search for Lexicon of Paradox had not been logged correctly, the quest could be completed to perfection, not to mention that that description of Paradox was complete. Fixed an error, which prevented the player from dumping Sosiel. Fixed an error that prevented the player from exiting the Sosiels gallery. She fixed the romance in chapter three; After the incident, it would be time for the game to freeze a minute. Some meetings in the throne room, which will replace the Azata path, could move from chapter 3 to chapter 5, fixed; Using Cov de Grace against Trever in Battlebliss could block you on the fixed arena.

Areas

In Martyr Zachariuss Cemetery, a black door was created; Characters couldn’t leave the elevator platform in Colyphyr mines after loading the save fixed; A twin of Kel five Knives could be fixed at Azatas court. In Midnight Fane, the sarcastic start-trial could be interrupted, so that we could solve this problem in this part of the game. In the imprehendible Prison, the players walked into the wardens room when some furniture was fixed, and got stuck, sometimes; but then they were in the wardens room, where there were many items fixed; In a locked prison, two enemies can take the same spot sometimes fixed; The area surrounding Martyr Zachariuss cemetery was optimized for CPU. In any case, problems with walking through fences, fixed camera movements and the decorative items on the floor do not dissolve when the character walks over them; Minor improvements in the visuals of the Alushinyrra Middle City. We repeatedly told Sosiel to use the correct easel in Drezen. There was a secret passage in the impoverished prison in which a Mythic Demon could use chapter 5, so the problem was small. Other demons found that passage and made sure you can’t use it again in chapter five. We revoked the citizenship of the rolling boulders in the Ivory and the impoverished prison.

Crusade

Armed markers with the face of the screen were put behind fixed UI elements; Black Spot failed to work a correct fix; The Azash-Styre fire was an untold target; but a new light showed an apparent asymmetry. Global buffs weren’t displayed in fixed use of the crusade management mode. Twincast works according to description; The unexpected sandbox works according to description. The visual effect of Blade of the Inheritor is correctly shown now; Now the effect of the Boulder location is correct.

Classes and Mechanics.

The paranormally arranged world’s art galleries and the paraguayns without the problem of getting its written book at Mythic Level III fixed; Bloodrager, with a bloodlined black, got Ascension on the first level instead of claws; When the sign of Enemy was a Scapegoat, the damage stayed 10%; it was still not getting a result of an attempt to destroy a spell. The Greater Aeons Bane made an addition instead of only increasing the damage fixed; Hold Person, Mass did not work the correct way, and the status applied even if a save throw against it was successful fixed; Brew Potions feat isn’t required. As far as it should be, an estimated 20 percent of the cost of the exercise was $3 million. Spells of Dirge Bard sometimes didn’t work on the fixed undead; Swarm Infest didn’t take care of the fixed target. Swarm That Walks and Gold Dragon had false mythic skills and mythic feat progressions fixed, but retraining must be necessary for the correct work. The Swarm that Walks had no paralysis effects fixed on Level 9; The Heroes Never Surrender spell did not restore spell slots or abilities fixed.

Turn-based mode.

Torlek didn’t let go of combat in some situations.

Items

Fixes for half of the pair; The healing of Sacred Touches, without any other words, didn’t work well; Robe of Mephistopheles failed to work as expected; Skeletal Finger helped slow unsupported spells, but emulation wasn’t the case. Moreover, it wasted time in order to make a standard action fixed; – Source of Dividing Powers, harmless quality cannot be used or fixed. The mechanics of Promise of Greatness have been reworked.

UI

After all the best perks, the next level up could be blocked fixed. Legends XP was displayed incorrectly.

Misc

Fixed a problem requiring a class with an animal companion to be reclassified in a class and using a premade build. Sometimes macOS version got stuck on loading. Fixed the crash with the wind blowing effect effect on the arc (Opsica et al.) Fixed the issue with the loot not showing when the dismembered corpse is far away. Mounted animals refuse to leave fixed areas; Various optimizations to reduce memory consumption, especially on low-memory configurations.